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Mephisto sculpt/3d vizdev/model: (Diablo 4: Lord of Hatred) Cinematics [Blizzard]

mephisto sculpt/model.

I had the pleasure of exploring the full design beyond the original illustration and translating it into a 3D sculpt/model, while staying aligned with the vision of the company heads.
Although the character’s anatomy is intentionally fictional, I made sure the underlying anatomy remained functional and believable within the design’s extreme proportions. This included working through the multiple arms, elongated neck and body proportions, horns, protruding spine, unique ribcage and sternum structure, massive back spikes, and tentacles.
I also refined the design and detailing throughout the sculpt including the halo, carefully balancing fidelity to the original concept with the practical demands of producing the character at its massive final scale. The goal was to preserve the identity and visual impact of the original illustration while giving the design a cohesive, functional, and convincing 3D form.

Additional works on the dead body bridge sculpts and patch layout+shot sculpting*

Textures: Dennis Bredow
initial concept art: Josh Tallman
Doug Gregory: Cinematic Director
Ashraf Ghoneim: VFX supervisor
Additional halo processing: Craig Chun