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Nerubian/Earthen Dwarf Sculpt/model World of Warcraft (The War within Cinematic)

Nerubian/Earthen Dwarf Sculpt/model World of Warcraft (The War within Cinematic)
Nerubian:
Initial design Provided by our awesome design team. I was responsible to helping out develop and refine til the final design according to our higher heads vision. I did the 3d sculpt. For mesh processing it was a team collab with Kenny Huang. Kenny Huang as lead and Blake Sullivan as our dept Manager*

Earthen Dwart:
initial design provided by Gaowen Fu. Initial blocking and sculpt by Jamir Blanco. I was responsible to resculpt, redesign and refine close up parts such as the Face and Hands as Final sculpts, I helped out with redesigning the gems and metal parts such as the braid rings and boot metal parts. I also helped in cleaning-up the Torso/Arm sculpt and Final Processing. copper parts done by Kenny Huang (lead modeller) and Blake Sullivan (dept manager). I helped out with the mesh processing along side Chris Narro who did a lot of work for the mesh processing too.

Giant Tentacle:
Team effort with Eric Neill! Eric did the initial sculpt. I helped out with sculpting the final Design trying to interpret higher heads gaols.

Shout out to every SFD department who contributed to making the WOW war within cinematics!