Website powered by

The War Within Cinematic | World of Warcraft: Thrall Armour and leather template sculpts/model

World of warcraft the war within cinematic On Thrall (model/sculpt):
Was a pleasure to work with some awesome talents here ;) mainly responsible with establishing the look and feel of thralls armours and leathers and stuff from 2d designs provided to approval of 3d dis dev. Started with the quick blocking of parts then sculpting off the biggest ones, which are the shoulder pieces then some plates like the belt armour then most leathers as templates. Shout out to Anushka Nair who have successfully echoed the look and feel of the initial 3d vis dev I made onto a lot of the parts if not all of the remaining, with her killer sculpting/modelling skills afterwards! …And with such a graceful manner 🀘 and of course, the Master Chris Bostjanick who was responsible with the facial stuff and body along with Jason huang who helped out with the Thrall hand sculpting! A bunch of our generous teammates helped out along the processing/publishing of these tons of parts πŸ˜… Blake Sullivan, Eric Neill, and Jamir Blanco. Texture and downstream depts injected exta awesomeness on the final output πŸ‘Š if i forgot to mention anyone involved sorry for my fish memory

initial armor Sculpt I did in Zbrush to serve as template on how the metal parts would look like.

initial armor Sculpt I did in Zbrush to serve as template on how the metal parts would look like.

base mesh and processing

initial 2d reference: by Matthew McKeown. Cinematics team tweaked some porportions and other stuff to make things work for the Final*

initial 2d reference: by Matthew McKeown. Cinematics team tweaked some porportions and other stuff to make things work for the Final*