Vulture, A character I helped out during the 3d visdev and final asset modeling during my time at SPI.
Initial design was privided by the awesome artists at SPA.
Among the 40+ characters i helped out with across the spider-verse, the Vulture was the most challenging one for me.
Asymmetrically avoiding interpenetrations of individual feathers/hair and other parts plus making things look toony and function at the same time was the most time consuming esp at every design changes you have to loop at that process.
Of course texture, rigging, lookdev and other deos made it looke extra cool in the final!